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Mobile Entertainment
All work and no play makes Jack a dull boy.

By Edison Carter

First printed in its modern form in a 1659 book of proverbs and later made famous by Jack Nicholson's character in The Shining, the words loop through my head as I stare at an empty page on my PowerBook's widescreen. After eleven days of work away from my wife and daughter and with little in the way of relaxation to break the monotony, I can seriously relate to this old aphorism. Call me Jack. Then the UPS guy shows up with a new robot dog from Sony and I'm smiling for the first time today. Things are looking up! Computers can simulate anything, from the trajectory of a subatomic particle to a detailed model of our expanding universe. Somewhere in between these extremes, we use them to represent paper documents, sounds, and images both moving and still. We use them to design mighty buildings, to tweak our genetic code, to cure disease, and to selectively target people halfway around the world when we feel threatened. The economies of the planet run from them. We make a living and we make a killing, right from these glowing screens. Fine. Great. Terrific. Now can we have some fun? What is still quaintly called the videogame industry is big business ÷ bigger by far than the mighty movie biz. Game consoles are everywhere, while major new titles are eagerly anticipated for years and released with Hollywood-style hoopla. PC users worldwide while away untold billions of hours playing Solitaire. You'd be hard pressed to buy a mobile phone these days that doesn't have a game or two in ROM. Meanwhile, movies, music, books, and all other media are going digital. By the end of this decade, the transition to all-digital-all-the-time media creation and delivery will be complete. Today, millions of us select, purchase, and enjoy our music digitally on iPods and other devices. Early adopters are carting around entire two-hour movies on their Pocket PCs and Palms. Dedicated media playback devices are shaping up to be the Next Big Thing in mobile technology.

This ain't no GameBoy
2004 is rapidly becoming the year in which mobile game devices go beyond our kids' GameBoys and shoot upmarket into the lucrative middle-age crowd, where cost is not as important as status and style. The first company to break in to this segment is Tapwave, whose Palm-powered Zodiac I and II appeal as much to graying executive types as they do to the traditionally younger gaming crowd. Sony just released photos and specs of next year's PlayStation Portable, or PSP. Not surprisingly, it looks a heck of a lot like the pioneering Zodiac. Suddenly, a rash of handheld game consoles have appeared from the usual suspects (Nintendo) and some unlikely ones (Nokia). In 2005, they'll all battle it out to the death, scrambling for hot titles and paying obscene ad rates for thirty seconds of the Super Bowl. Barring some fatal design blunder, Sony will dominate the space with the PSP, but since little is known about the operating system it is too soon to say if it will double as a PDA. More likely, it will be billed not as a game device but as a media player that gives good game. Sony would rather sell you one of their excellent mobile phones for talk and personal information management, so those of us who prefer to carry a single device for everything may want to stick with our communicators and smartphones for entertainment. Today, game titles are available in droves for every handheld platform: Palm OS, Pocket PC, Symbian communicators, Smartphones, Java phones, and even RIM Blackberrys. If you want to play on your ãworkä device, chances are you'll find what you want without much trouble.

The Machineries of Joy
What constitutes an entertainment experience for one person often looks more like a lot of hard work to another. In my case, for example, all electronic games except for racing or flying simulators just stress me out more than I was before, so I'm just not interested in spending any time or money on them. My wife, on the other hand, adores puzzles and card games and could not be less interested in vehicle simulators. Needless to say, we never game together. (Good thing we have similar taste in movies!)
Games involve movement, so the bigger and faster your device's display, the more involved you'll feel as you play. The Zodiac's 480 x 320-pixel backlit transflective TFT is not only bright indoors and out, but it is driven by a custom ATI Imageon graphics controller that blows the doors off the native graphics engines in other Palms, Pocket PCs, and other traditional PDAs. Combined with games written or ported specifically for the Zodiac's capabilities, you have some serious action on your hands. That's great for action game devotees today, but Tapwave can't afford to rest on its laurels for long. Aside from the ominous looming shadow cast from Sony's Tokyo headquarters, the Zodiac could rapidly be eclipsed by the next generation of Pocket PCs, some of which will have 600MHz microprocessors and tweaked high-performance graphics engines. Microsoft has learned a thing or two from its burgeoning Xbox franchise and they will build a load of game-enhancing tricks into the next rev of Windows Mobile. According to the director of Microsoft's mobile division, they are incorporating a Direct X-derived technology called Direct 3D Mobile (D3DM) in order to allow easy control of the graphics coprocessing engines from nVidia, ATI, and Intel that are beginning to show up in handhelds. And in this corner, we have PalmSource, whose next major version of Palm OS is slated to contain a 2D/3D API standard called OpenGL ES. Devices with smaller screens, such as smartphones, can offer fairly immersive gameplay for younger, sharper eyes ÷ particularly for two-dimensional scrolling game designs, abstract geometric puzzle games, and word-based titles. It goes to show that a great game experience comes not solely from convincing graphics but from the illusion of interaction and responsiveness the game designer codes into it. The mind is extremely good at filling in the spaces between the pixels when the gameplay feels immersive. A beautifully rendered game environment means little if the logic of play is unconvincing. The classic, best-selling Myst would have been just a bunch of pretty CGI fantasy scenes without a compelling underlying story carrying the player through this stunningly intricate alternate universe.

Medium: a means of effecting or conveying something
When we talk about media on computers, we are usually referring to audible and/or pictorial entertainment content that has been digitized. This boils down to self-contained musical performances such as songs and symphonies, spoken word such as audiobooks and lectures, short movies such as music videos and art films, TV show-length recordings, and two-hour movie titles. These are invariably represented as discrete files on our machines that may be copied and moved about more or less at will, depending on whether or not digital rights management (DRM) code has been embedded into them and/or your device's media player software. Streaming media is a subcategory that cannot be contained on the display device and requires a constant connection to the media source to play. Sever the connection to the media server and the playback stops as soon as you local cache is drained ÷ usually within seconds. Both discrete media and the streaming variety place heavy demands on your handheld's horsepower. Moving thirty, 320 x 480 images per second while playing a stereo soundtrack in perfect sync is hard work even for some desktop machines. To expect a three year-old PDA to do it is simply asking too much. If you dream of carrying your own personal theatre in your jeans pocket, prepare to spend US$400 and up on a new PDA, plus several hundred more on a few high-speed, high-capacity memory cards. While there are some websites that can stream short movies to your handheld, such as WindowsMedia.com, AtomShockwave. com, and PalmPixels.com, most users will opt for desktop-based visual media converter/rippers such as the popular Kinoma Producer 2 for Palm-powered devices (www.kinoma.com), DVD To Pocket PC (www.makayama.com), or Moviemaker for Sony Ericsson P800/P900 communicators (www.makayama.com). Still images present far less of a resource drain on modern handhelds than movies, though the wimpy, lo-bit color screens of two three years back look pretty pale in comparison to today's ultra-bright transflective TFTs. Many devices these days include rudimentary photo viewers in ROM or on disk, but if you're into carrying a lot of images and want them to look their best, you'll need a dedicated application like SplashPhoto (www.splashsoftware.com). Using a trim desktop component, SplashPhoto intelligently optimizes the high-res photos stored on your desktop while converting them into your choice of a native handheld format, such as Palm .pdb, or in the common JPEG format. SplashPhoto is available for Palm OS, Windows Mobile Smartphone Pocket PC, Symbian OS, Windows Mobile Smartphone, and Nokia Series 60 smartphones. Speaking of still images, many people (including me) find customizing the background images on their computers to be a form of entertainment, though admittedly a low-impact one compared to first-person shooters and football simulations. I've searched the net for interesting images for all my machines and recently stumbled upon Ryan Bliss' DigitalBlasphemy.com, a site packed with images of stunning quality, all created using 3D software. His themes range from firing neurons to wolves and dolphins to imaginary planetscapes. Ryan just recently began offering variations of his high-resolution personal computer desktops for Pocket PC, a number of which are available for free download. People who like to change their outlook often will only be satisfied by subscribing and paying this talented artist the $12-$25 membership fee. Great stuff.

Sony AIBO ERS-7
Third-generation robot dog is smarter and more charming, but needy and way overpriced

When I first reviewed the second-generation AIBO two years ago, I admit that I was smitten with the little guy. But by the time I returned the review unit to Sony, I realized I was ready to let it go and didn't really miss having it around. Bottom line with that robot was this: I already have two real dogs that need my attention, as well as a young daughter and a wife. I didn't need another demanding, high-maintenance robotic being constantly begging for me to play with it. When the new AIBO ERS-7 model arrived, I was hopeful that Sony had addressed all of the many shortcomings of the previous iterations. Now, after ten days with the new AIBO, I feel pretty much the same way I did about the last one at this point. This is a terrific tech toy for adults, but most definitely is not for children. My five year old was unable to correlate the price and fragility of AIBO against that of her $30 furry robo-cat that spastically moves its head and tail and meows every now and then. At one point of frustration with AIBO, who had decided to ignore her commands for awhile, she said, ãI like my kitty better than AIBO!ä Like her, my expectations were high. We expected something that would be at least as responsive as a real dog, but what we got often acted more like a snooty old Siamese cat than a obsequious young beagle. My editor compared it to a starfish, slowly moving its arms around and completely oblivious to its keepers. For $1600, the darn thing should at least come to me when I call it. One huge improvement over previous AIBOs is the ERS-7's ability to find its charge cradle when the battery runs low, which it does every two hours or so. This is fun to watch and contributes greatly to the illusion of autonomy that Sony is striving so hard to achieve, and is quite remarkable to witness. The new look is best described as futuristic anime Snoopy, with a pearlescent white finish and lots of transparent LED windows. It has a real mouth now, and ears that flap, and a very expressive tail. From any angle, it is extremely cute ÷ a great piece of industrial design that appeals to everyone. Beyond the cute doggie play aspects of AIBO, there is some actual utility. AIBO has a built-in 802.11b WiFi card and a tiny web server. With a bit of fiddling with settings on your Windows box, he can be trained to check you email and let you know if you have new messages waiting, but he cannot read them to you. He can also be remotely activated and made to snap a picture (there's a VGA digicam in his nose) and show it to you. He can even be turned into an extremely expensive webcam, set to detect any movement and send you an image. All good fun for the nerd set, but still peripheral to AIBO's real mission: entertain humans who do not have true, warm-bodied, breathing humans and canines in their home lives. ÷ David MacNeill
www.us.aibo.com

 

Choosing your software
Once you've settled on your hardware, it's time to go shopping for software titles. A great place to start is Handango. com's Top 10 Best Selling Entertainment lists, which we've detailed in a sidebar broken down by platform. Many titles are available in demo form, so download anything that looks promising and have a go. So don't be a dull boy. Close that boring spreadsheet and let the games begin!

÷ Edison Carter


Top 10 Game & Entertainment Titles [Source: Handango.com, Spring 2004]

Palm OS
1. Chess Tiger
2. AOL¨
3. Bejeweled
4. Aces Texas Hold'em
5. Solitaire Pack
6. SplashPhoto
7. Madness Tracker
8. Labyrinth
9. SilverScreen w/ Dynamicons
10. Puzzle Pack
Windows Mobile Pocket PC
1. DVD to Pocket PC
2. Chopper Alley Classic Collection
3. PDAmill - Snails
4. PDAmill - GameBox Classics
5. Dots
6. AOL¨
7. All-In Hold ÎEm
8. Anthelion: The Galactic Alliance
9. PocketMusic
10. Blackjack
Symbian OS
1. GeniusCaddy
2. V-Rally
3. MGS Karting
4. Strategic Assault
5. MGS Cobra Attack
6. Sky Force
7. i730 StatusLight
8. SplashPhoto
9. 3GPP Philips Camcoder
10. Interstellar Flames
RIM
1. Casino Pack
2. Puzzle Pack
3. Baccarat Tournament
4. Tri Peaks Solitaire
5. Hangman Tournament
6. Merriam-Webster Crossword
7. Reef War
8. Pocket Quotes
9. Labyrinth
10. Concentration
Windows Mobile Smartphone
1. SoundZ Cool
2. Photo Contacts
3. Snake for Smartphone
4. Checkers for Smartphone
5. Interstellar Flames
6. PocketGrandmaster
7. Freecell for Smartphone
8. Pocket Mini Golf
9. Resco Mobile SmartPack
10. Links
Java
1. Racing Fever 2
2. Aston Golf
3. Solitaire Classic
4. Backgammon
5. Casino Roulette
6. Wizard Pinball
7. Darts
8. Ace Trivia: Music, set 1
9. Merriam-Webster

10. Bingo

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